
Characters
GTA 6 Gangs, Factions & Police Departments
The criminal and law-enforcement factions of Leonida: Final Chapter MC, PTT Youngin$, the Marabunta Grande, M7, wildlife officers, and the separate police forces of Vice City, Leonard County, Ambrosia and Capri.
Updated November 8, 2026
Leonida isn't one city with one gang problem. It's a state, and every region has its own criminal ecosystem and its own police. Knowing who controls a patch of ground tells you what kind of trouble to expect there — and, thanks to the regional wanted system, which cops will come after you.
Criminal factions
Final Chapter MC
Turf: Ambrosia and, increasingly, the north-east.
Ambrosia's biker club. Patches show the club was founded in 1982. Rockstar sums up the town's power structure in one line: the Allied Crystal sugar refinery provides the jobs, while the local biker gang provides almost everything else. Jason gets chased out of the Thirsty Wolf biker bar by them in Trailer 2.
The club's role is bigger than a local nuisance. Ambrosia's sugar industry spends heavily on lobbying, there's a local election underway (yard signs back a candidate named Aaron Henshaw), and the bikers look like the muscle that handles what the refinery can't be seen doing — including leaning on residents who complain about the ash from cane burning. Newer screenshots put Final Chapter members far outside Ambrosia, in a small town on Route 88 near Millport, cutting deals with other crews. Expect them to be a major story faction rather than background colour.

PTT Youngin$
Turf: Southside Vice City.
Described by Rockstar as one of Southside Vice City's loudest and most socially active gangs — they live online as much as on the block. The Ultimate Edition's PTT Youngin$ Illegal Goods Store has you raid their compound and escape with contraband.
Marabunta Grande
Turf: Vice City.
A returning name from GTA 5 and GTA Online: a launch screenshot shows a man with "Marabunta" tattooed across his face. They're Los Santos's Salvadoran street gang, now active on the East Coast.
M7
A tattooed street gang shown in the launch gallery, styled very much like a Central American transnational gang. The name appears in their ink.
Boobie Ike's organisation
Boobie's empire is legitimate on paper — strip club, real estate, record label — but Trailer 2 makes the funding model explicit: drug money pays for it all. His crews move product through apartment blocks in Vice City, and they're the first people Jason and Lucia work for in the extended look.
Smugglers of the Keys
Brian Heder's boatyard operation is the old guard: decades of moving product by sea and by small plane through the Keys and the dozens of private airstrips scattered across Leonida.
Poachers and gator traffickers
In the Grassrivers, armed poachers and alligator traffickers operate deep in the mangroves. Footage shows night-time gator hunts by spotlight and caged animals at riverside camps.
Raul's crew
Not a gang so much as a rotating crew of professionals. Raul recruits whoever has the nerve for the next score — and Jason and Lucia become part of it.
Law enforcement
GTA 6 gives each jurisdiction its own police force, with its own cruisers and liveries. Your wanted level is tracked per region: crimes in one area bring that area's police. At the maximum six-star level every agency joins a statewide manhunt.
| Agency | Jurisdiction |
|---|---|
| Vice City Police Department | Vice City proper |
| Leonard County police | North of Vice City, including Waning Sands and Belleville (Leonida's take on Broward County) |
| Ambrosia Police Department | Ambrosia and Lake Leonida's shore |
| Capri police | The unrevealed south-west city of Capri |
| State and county units | Highways, rural counties (Kelly, Lumax, Mariana) |
| Task force | The heavily armed multi-agency unit seen raiding Boobie's pickup |
| Wildlife officers | Patrol the Grassrivers in their own pickups, chasing poachers |
| Coast Guard | Offshore; Cal Hampton likes to listen in on their radio |
K9 units, spike strips and helicopters are all part of the response. See escaping the cops for how to deal with each.
Who can you trust?
Nobody completely — and the game seems to want it that way. Raul tests you. Brian makes you work for your keep. Boobie sends you on pickups he won't do himself. Even the protagonists disagree about how much to tell new contacts. That paranoia is why the criminal profile exists: how you behave around these people has consequences.
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