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Aerial view of the Leonida Keys with a seaplane over turquoise water

The State of Leonida

GTA 6 Map: Leonida Regions, Towns & Size

The complete GTA 6 map guide: Leonida's six regions, Vice City neighbourhoods, hidden towns like Capri and Millport, counties and police jurisdictions, water, airstrips and how big the map really is.

Updated November 8, 2026

GTA 6 is set in Leonida, Rockstar's satirical take on Florida — the darkest side of the sunniest place in America. It's the series' biggest and most varied map: Rockstar puts it at roughly twice the size of GTA 5 and about three times Red Dead Redemption 2, with a landmass approaching the playable areas of GTA 4, GTA 5 and RDR2 combined. Better still, much of it is open to explore relatively early, rather than being drip-fed across the campaign.

The six official regions

RegionReal-world inspirationWhat it's likeBest for
Vice CityMiamiNeon, beaches, high-rises, nightlife, portsStory hubs, shopping, clubs, street racing
Leonida KeysFlorida KeysIsland chain, bars, boats, reefsJason's starting area, boating, diving, fishing
GrassriversEvergladesEndless swamp, airboats, stilt townsAirboats, wildlife, getting lost (and losing cops)
Port GellhornPanama City Beach / PanhandleFaded resort town, motels, dirt bikesRacing, dive bars, cheap crime
AmbrosiaClewiston / Lake OkeechobeeSugar town, refinery, bikersOff-roading, mud parties, biker trouble
Mount KalagaNorth Florida / GeorgiaForest, canyon, rivers, national parkHunting, fishing, kayaking, trails

Beyond the six: hidden towns and counties

Official marketing only names six regions, but Leonida is divided into counties with towns Rockstar hasn't spotlighted yet. Highway signs, police liveries and screenshots have revealed several of them — see Capri, Millport and hidden towns:

  • Capri — a full city in the south-west, south of Port Gellhorn, with its own police department and sports team.
  • Millport — a north-east port and paper-mill town.
  • Waning Sands and Belleville — towns in Leonard County, north of Vice City, with their own police force.
  • Hamlet — the last mainland town before the bridges to the Keys.
  • Watson Bay — the main settlement in the Grassrivers.

Counties and police jurisdictions

Each county has its own police, and the wanted system is tracked per region. Cross a county line and you're dealing with a different department.

County / areaContains
Vice City metro (south-east)Vice City, Hamlet, the gateway to the Keys
Leonard CountyWaning Sands, Belleville; most of the north-east
Kelly CountyPort Gellhorn and Ambrosia's surroundings
Lumax CountyMount Kalaga National Park, Millport
Mariana CountyCapri

Water everywhere

Leonida is wetter than any previous GTA map. Rivers, lakes, canals and mangrove channels run deep inland, so a kayak or small boat can take you a long way from the coast. The ocean floor is explorable with shipwrecks and hidden items, and diving underwater is a legitimate way to hide from police — how well depends on depth and water clarity.

Airstrips and smuggling routes

Small airstrips are scattered across the state. Florida was the centre of the drug-smuggling boom in the late '70s and '80s, Brian Heder is a veteran of that era, and these strips are almost certainly where smuggling runs and plane jobs happen.

Getting around

  • Drive. Roads are narrower and more realistic than GTA 5's, traffic is denser, and parking lots are full.
  • Public transport. Buses and trains run on schedules across Leonida. Elevated rail runs through La Perle.
  • Ride-share and taxis. Passengers and drivers make conversation.
  • Let your partner drive. With Jason and Lucia together, one can take the wheel.
  • Scooter Bros. Have your own car delivered to wherever you are for a small fee.

The neighbouring state: Gloriana

Leonida's northern border runs up against Gloriana, the game's version of Georgia. Gloriana plates show up on cars in Trailer 2, but the state itself isn't playable. A highway loops around Mount Kalaga and effectively marks the boundary.

Mini-map options

You can choose between a classic always-on mini-map, a minimal compass, or no mini-map at all. Police are no longer shown as dots — you watch the edges of the screen for warnings or use focus to spot them. Details on our HUD page.

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